Serious games: online games for learning anne derryberry, i'm serious.net serious games, expected to be a us$1.5 billion global market in 2008, are being described
This page has been downloaded from www.macmillanenglish.com/ inspiration macmillan publishers limited 2012. this sheet may be photocopied and used within the class.
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Examining teen girls' fashion behavior in the virtual and the real world: an exploratory study a thesis submitted to the graduate faculty of the
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Second life and virtual worlds. published october 2007 page 2 of 29 contents overview...